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Online Entertainment in Asia/Pacific: Rising From the East
完成日期:2007年11月
Report Type | Price($) | rebate($) | ||
Paper Report | Words | 0 |
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PDF Email | 2995 |
pages | 37 |
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All price | Some Sections |
Report's Content
Table of Contents
Executive Summary
Introduction
Online Music
Online Video
Online Gaming
Methodology
Asia/Pacific Online Music Market
Online Music Value Chain
Market Drivers and Constraints
Market Drivers
Market Constraints
Market Projections
South Korea
Japan
China
Other Markets
Asia/Pacific Online Video Market
Online Video Value Chain
Market Drivers and Constraints
Market Drivers
Market Constraints
Market Projections
South Korea
Japan
China
Other Markets
Asia/Pacific Online Gaming Market
Online Gaming Value Chain
Market Drivers and Constraints
Market Drivers
Market Constraints
Market Projections
South Korea
Japan
China
Other Markets
Conclusion
Glossary
Related In-Stat Reports
List of Tables
Table 1. Online Entertainment Revenue in Asia/Pacific, 2006–2011 (US$ in Millions)
Table 2. Online Music Market: South Korea, 2006–2011 (US$ in Millions)
Table 3. Online Music Market: Japan, 2006–2011 (US$ in Millions)
Table 4. Online Music Market: China, 2006–2011 (US$ in Millions)
Table 5. Asia/Pacific Other Online Music Markets, 2006–2011 (US$ in Millions)
Table 6. Online Video Market: South Korea, 2006–2011 (US$ in Millions)
Table 7. Online Video Market: Japan, 2006–2011 (US$ in Millions)
Table 8. Online Video Market: China, 2006–2011 (US$ in Millions)
Table 9. Asia/Pacific Other Online Video Markets, 2006–2011 (US$ in Millions)
Table 10. Online Gaming Market: South Korea, 2006–2011 (US$ in Millions)
Table 11. Online Gaming Market: Japan, 2006–2011 (US$ in Millions)
Table 12. Online Gaming Market: China, 2006–2011 (US$ in Millions)
Table 13. Asia/Pacific Other Online Gaming Markets, 2006–2011 (US$ in Millions)
List of Figures
Figure 1. Value Chain of Online Music Market
Figure 2. South Korea Online Music Market, 2006–2011 (US$ in Millions)
Figure 3. Japan Online Music Market, 2006–2011 (US$ in Millions)
Figure 4. China Online Music Market, 2006–2011 (US$ in Millions)
Figure 5. Asia/Pacific Other Online Music Markets, 2006–2011 (US$ in Millions)
Figure 6. Online Video Revenue Split for Asia/Pacific Countries, 2006 (US$ in Millions)
Figure 7. Online Video Value Chain
Figure 8. South Korea Online Video Market, 2006–2011 (US$ in Millions)
Figure 9. Japan Online Video Market, 2006–2011 (US$ in Millions)
Figure 10. China Online Video Market, 2006–2011 (US$ in Millions)
Figure 11. Asia/Pacific Other Online Video Markets, 2006–2011 (US$ in Millions)
Figure 12. Online Gaming Value Chain
Figure 13. South Korea Online Gaming Market, 2006–2011 (US$ in Millions)
Figure 14. Japan Online Gaming Market, 2006–2011 (US$ in Millions)
Figure 15. China Online Gaming Market, 2006–2011 (US$ in Millions)
Figure 16. Asia/Pacific Other Online Gaming Markets, 2006–2011 (US$ in Millions)
Executive Summary
Introduction
Online Music
Online Video
Online Gaming
Methodology
Asia/Pacific Online Music Market
Online Music Value Chain
Market Drivers and Constraints
Market Drivers
Market Constraints
Market Projections
South Korea
Japan
China
Other Markets
Asia/Pacific Online Video Market
Online Video Value Chain
Market Drivers and Constraints
Market Drivers
Market Constraints
Market Projections
South Korea
Japan
China
Other Markets
Asia/Pacific Online Gaming Market
Online Gaming Value Chain
Market Drivers and Constraints
Market Drivers
Market Constraints
Market Projections
South Korea
Japan
China
Other Markets
Conclusion
Glossary
Related In-Stat Reports
List of Tables
Table 1. Online Entertainment Revenue in Asia/Pacific, 2006–2011 (US$ in Millions)
Table 2. Online Music Market: South Korea, 2006–2011 (US$ in Millions)
Table 3. Online Music Market: Japan, 2006–2011 (US$ in Millions)
Table 4. Online Music Market: China, 2006–2011 (US$ in Millions)
Table 5. Asia/Pacific Other Online Music Markets, 2006–2011 (US$ in Millions)
Table 6. Online Video Market: South Korea, 2006–2011 (US$ in Millions)
Table 7. Online Video Market: Japan, 2006–2011 (US$ in Millions)
Table 8. Online Video Market: China, 2006–2011 (US$ in Millions)
Table 9. Asia/Pacific Other Online Video Markets, 2006–2011 (US$ in Millions)
Table 10. Online Gaming Market: South Korea, 2006–2011 (US$ in Millions)
Table 11. Online Gaming Market: Japan, 2006–2011 (US$ in Millions)
Table 12. Online Gaming Market: China, 2006–2011 (US$ in Millions)
Table 13. Asia/Pacific Other Online Gaming Markets, 2006–2011 (US$ in Millions)
List of Figures
Figure 1. Value Chain of Online Music Market
Figure 2. South Korea Online Music Market, 2006–2011 (US$ in Millions)
Figure 3. Japan Online Music Market, 2006–2011 (US$ in Millions)
Figure 4. China Online Music Market, 2006–2011 (US$ in Millions)
Figure 5. Asia/Pacific Other Online Music Markets, 2006–2011 (US$ in Millions)
Figure 6. Online Video Revenue Split for Asia/Pacific Countries, 2006 (US$ in Millions)
Figure 7. Online Video Value Chain
Figure 8. South Korea Online Video Market, 2006–2011 (US$ in Millions)
Figure 9. Japan Online Video Market, 2006–2011 (US$ in Millions)
Figure 10. China Online Video Market, 2006–2011 (US$ in Millions)
Figure 11. Asia/Pacific Other Online Video Markets, 2006–2011 (US$ in Millions)
Figure 12. Online Gaming Value Chain
Figure 13. South Korea Online Gaming Market, 2006–2011 (US$ in Millions)
Figure 14. Japan Online Gaming Market, 2006–2011 (US$ in Millions)
Figure 15. China Online Gaming Market, 2006–2011 (US$ in Millions)
Figure 16. Asia/Pacific Other Online Gaming Markets, 2006–2011 (US$ in Millions)
Report's synopsis
With the broadband subscription rates in the Asia/Pacific region rising close to In-Stat’s expectations for 2005 and 2006, it is expected that the higher purchasing power and growing awareness of online entertainment offerings will drive the online entertainment industry in the region. In this report, In-Stat analyzes the three major industries under online entertainment: online music, online video, and online gaming. The rampant piracy in the region, lawsuits against major aggregators like Baidu.com and Yahoo! Music in China, evolution of digital rights management, innovations of software developers, and emerging technologies and business models all will contribute to dramatic changes in the Asia/Pacific online entertainment markets during the forecast period. This In-Depth Analysis provides customers with the research necessary to succeed in the challenging markets within the Asia/Pacific region, as we are about to witness the rise of Asia/Pacific as the global leader in the online entertainment industry.
Related links
◆ 2008 Annual Report on China’s Guarantee Industry [ 2007-11-16 ]
◆ China's Youth Market Will Embrace Mobile Media Services [ 2007-09-12 ]
◆ Business Demand Will Drive "PushMail" Forward in China [ 2007-09-12 ]
◆ Wireless Business Use: The Overlooked Profit Machine [ 2007-07-05 ]
◆ Multimedia Phones in China: What is the Next Selling Point? [ 2007-07-05 ]
◆ Chinese Users Warmly Embrace Multimedia Phones [ 2007-07-05 ]
◆ 2007 Annual Report on China’s Hotel Industry [ 2007-06-19 ]
◆ China's Youth Market Will Embrace Mobile Media Services [ 2007-09-12 ]
◆ Business Demand Will Drive "PushMail" Forward in China [ 2007-09-12 ]
◆ Wireless Business Use: The Overlooked Profit Machine [ 2007-07-05 ]
◆ Multimedia Phones in China: What is the Next Selling Point? [ 2007-07-05 ]
◆ Chinese Users Warmly Embrace Multimedia Phones [ 2007-07-05 ]
◆ 2007 Annual Report on China’s Hotel Industry [ 2007-06-19 ]
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