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Online Entertainment in Asia/Pacific: Rising From the East

完成日期:2007年11月
   报告购买热线:010-85860278           放入收藏夹
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Some Sections
Report's Content
Table of Contents
  Executive Summary
  Introduction
    Online Music
    Online Video
    Online Gaming
  Methodology
  Asia/Pacific Online Music Market
    Online Music Value Chain
    Market Drivers and Constraints
      Market Drivers
      Market Constraints
    Market Projections
      South Korea
      Japan
      China
      Other Markets
  Asia/Pacific Online Video Market
    Online Video Value Chain
    Market Drivers and Constraints
      Market Drivers
      Market Constraints
    Market Projections
      South Korea
      Japan
      China
      Other Markets
  Asia/Pacific Online Gaming Market
    Online Gaming Value Chain
    Market Drivers and Constraints
      Market Drivers
      Market Constraints
    Market Projections
      South Korea
      Japan
      China
      Other Markets
  Conclusion
  Glossary
  Related In-Stat Reports
List of Tables
  Table 1. Online Entertainment Revenue in Asia/Pacific, 2006–2011 (US$ in Millions)
  Table 2. Online Music Market: South Korea, 2006–2011 (US$ in Millions)
  Table 3. Online Music Market: Japan, 2006–2011 (US$ in Millions)
  Table 4. Online Music Market: China, 2006–2011 (US$ in Millions)
  Table 5. Asia/Pacific Other Online Music Markets, 2006–2011 (US$ in Millions)
  Table 6. Online Video Market: South Korea, 2006–2011 (US$ in Millions)
  Table 7. Online Video Market: Japan, 2006–2011 (US$ in Millions)
  Table 8. Online Video Market: China, 2006–2011 (US$ in Millions)
  Table 9. Asia/Pacific Other Online Video Markets, 2006–2011 (US$ in Millions)
  Table 10. Online Gaming Market: South Korea, 2006–2011 (US$ in Millions)
  Table 11. Online Gaming Market: Japan, 2006–2011 (US$ in Millions)
  Table 12. Online Gaming Market: China, 2006–2011 (US$ in Millions)
  Table 13. Asia/Pacific Other Online Gaming Markets, 2006–2011 (US$ in Millions)
List of Figures
  Figure 1. Value Chain of Online Music Market
  Figure 2. South Korea Online Music Market, 2006–2011 (US$ in Millions)
  Figure 3. Japan Online Music Market, 2006–2011 (US$ in Millions)
  Figure 4. China Online Music Market, 2006–2011 (US$ in Millions)
  Figure 5. Asia/Pacific Other Online Music Markets, 2006–2011 (US$ in Millions)
  Figure 6. Online Video Revenue Split for Asia/Pacific Countries, 2006 (US$ in Millions)
  Figure 7. Online Video Value Chain
  Figure 8. South Korea Online Video Market, 2006–2011 (US$ in Millions)
  Figure 9. Japan Online Video Market, 2006–2011 (US$ in Millions)
  Figure 10. China Online Video Market, 2006–2011 (US$ in Millions)
  Figure 11. Asia/Pacific Other Online Video Markets, 2006–2011 (US$ in Millions)
  Figure 12. Online Gaming Value Chain
  Figure 13. South Korea Online Gaming Market, 2006–2011 (US$ in Millions)
  Figure 14. Japan Online Gaming Market, 2006–2011 (US$ in Millions)
  Figure 15. China Online Gaming Market, 2006–2011 (US$ in Millions)
  Figure 16. Asia/Pacific Other Online Gaming Markets, 2006–2011 (US$ in Millions)
Report's synopsis
With the broadband subscription rates in the Asia/Pacific region rising close to In-Stat’s expectations for 2005 and 2006, it is expected that the higher purchasing power and growing awareness of online entertainment offerings will drive the online entertainment industry in the region. In this report, In-Stat analyzes the three major industries under online entertainment: online music, online video, and online gaming. The rampant piracy in the region, lawsuits against major aggregators like Baidu.com and Yahoo! Music in China, evolution of digital rights management, innovations of software developers, and emerging technologies and business models all will contribute to dramatic changes in the Asia/Pacific online entertainment markets during the forecast period. This In-Depth Analysis provides customers with the research necessary to succeed in the challenging markets within the Asia/Pacific region, as we are about to witness the rise of Asia/Pacific as the global leader in the online entertainment industry.
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